Search Issue Tracker

6
votes
Fixed

[Asset Bundles] Sprite Mask Sorting Layer resets to default when asset i...

Asset Bundles

-

Jan 23, 2019

-

Version/s: 2017.4.6f1

To reproduce:1. Open attached project2. Press Play3. Inspect "SpriteMask (Clone)" Actual result: The prefab's clone lose its sorting... Read more

0
votes
Duplicate

[GPU PLM] Editor crashes without stacktrace when baking 4k terrain on Ge...

Progressive Lightmapper

-

Jan 23, 2019

-

Version/s: 2019.2.0a2

Prerequisites:The issue reproduces on laptop with GPU having 2GB of VRAM. Steps to repro:1. Open attached project and 't1BugTerrainS... Read more

0
votes
Fixed

[Shuriken] Shape transform scale property breaks down upon changing it t...

Visual Effects - Legacy

-

Jan 23, 2019

-

Version/s: 2019.2.0a2

Shape transform scale property breaks down upon changing it to zero or negative value. Steps to reproduce:1. Create a new project.2.... Read more

0
votes
Won't Fix

Inspector Fill Origin field does not indicate different values when sele...

uGUI

-

Jan 23, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "UI.Image Inspector error.zip" project2. Make sure that all of Canvas children have different ... Read more

0
votes
By Design

[Android] RG and R Compressed EAC formats are not available when overrid...

Graphics - General

-

Jan 23, 2019

-

Version/s: 2018.3.0a1, 2018.3.0f2

To reproduce:1. Open any project containing normal texture (or import user's - "body_01_NRM.tga" )2. In project window, select the n... Read more

0
votes
Duplicate

Baked Lightmaps do not show in the Scene View until the first time you e...

Progressive Lightmapper

-

Jan 23, 2019

-

Version/s: 2018.3.0b1, 2018.3.0f2

To reproduce: 1. Download attached project “Lightmaps.zip" and open in Unity2. Open “Test” scene3. Select the Baked Lightmaps Scene ... Read more

0
votes
Active

[IAP] PurchaseFailureReason returns Unknown error when upgrading or down...

IAP

-

Jan 23, 2019

-

Version/s: 2017.1.2p1, 2018.3.0a1

To reproduce:1. Open attached project2. Set up two Auto-renewable subscriptions monthly and yearly in iTunes connect (you can find t... Read more

1
votes
Fixed

If the overrides screen is taller than screen, part of the screen goes o...

Linux

-

Jan 23, 2019

-

Version/s: 2018.3.0b2, 2018.3.1f1, 2019.1.0a14, 2019.1.0b2, 2019.2.0a2

To reproduce:0) Make sure you have a low enough resolution (or high enough scaling percentage) so that the screen later wouldn't fit... Read more

0
votes
Fixed

When 3D gizmo icon value is 0 and you uncheck it, default icons don't ap...

Scene/Game View

-

Jan 23, 2019

-

Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Create a new project2. In the Scene view set Gizmos -> 3D icons value to 0 and disable it. Expected result:... Read more

0
votes
Won't Fix

Realtime GI issue on iPhone 6s when using MicroSplat terrain shader

Progressive Lightmapper

-

Jan 23, 2019

-

Version/s: 2018.2.20f1, 2018.3.2f1

When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fin... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.