Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.3.0b2
2018.3.1f1
2019.1.0a14
2019.1.0b2
2019.2.0a2
Issue ID
1119679
Regression
No
If the overrides screen is taller than screen, part of the screen goes out of display
To reproduce:
0) Make sure you have a low enough resolution (or high enough scaling percentage) so that the screen later wouldn't fit. (Tested with 1280x720 100% scaling and 1920x1080 200% scaling)
1) Open attached project and "Sandbox" scene
2) Find "Enemy" prefab in Hierarchy
3) Open Overrides menu in the inspector
Expected: The window fits fully
Actual: Bottom of the window gets below the screen, meaning you can't press the buttons there
Reproduced in 2018.3.0b2, 2018.3.2f1, 2019.1.0a14, 2019.2.0a2
Not reproduced in Win 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used
- Shader Graph Asset icon is blurry in the 4K monitors
- Default Value of ShaderGraph Color property is 0 by default
- Duplication of an asset in the Project view is continued for some time when holding and releasing CTRL+D
- "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true
Resolution Note (fix version 2021.2):
Linux: Fixed inspector prefab overrides window from drawing beyond the usable workarea
Fixed in 2021.2.0a7