Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
6
Found in
2017.4.6f1
Issue ID
1119829
Regression
No
[Asset Bundles] Sprite Mask Sorting Layer resets to default when asset is loaded from asset bundle
To reproduce:
1. Open attached project
2. Press Play
3. Inspect "SpriteMask (Clone)"
Actual result: The prefab's clone lose its sorting layer, it is set to default
Expected result: The prefab's clone should not lose its sorting layer, should have the same UI not default
Reproduced with: 2017.4.0f1; 2017.4.6f1; 2017.4.21f1; 2018.2.20f1; 2018.3.7f1; 2019.1.0b4; 2019.2.0a6
Note: If loading the asset using AssetDatabase.LoadAssetAtPath in the editor, the sorting layer comes through fine
Similar old cases: https://fogbugz.unity3d.com/f/cases/885387/ https://fogbugz.unity3d.com/f/cases/590946/
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