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[HDRP] Directional light does not emit light when Light -> General -> Mo...
How to reproduce:1. Open attached project "case_1135293-MemeReview.zip" and scene "SampleScene"2. In the Hierarchy window, select "D... Read more
[Shader Graph] "ArgumentException: Can not deserialize" error is thrown ...
"ArgumentException: Can not deserialize" error is thrown on opening PBR Graph Steps to reproduce:1. Open an attached project or open... Read more
Windows 10 drag and drop feature breaks when importing tiles to Tile Pal...
Steps to repro:1. Open attached project2. Drag'n'Drop Sprite "Tile" to Tile Palette3. While Unity generates Tiles try to move any fi... Read more
[Linux] Editor quits on startup after switching graphics APIs
-e: see title--works on Windows--works with 2019.2.0a7--sadly the editor log doesn't provide info -repro:--create new project--go to... Read more
Lightmaps are different in build when building with a Lightmap size 1024...
How to reproduce:1. Open attached project "TestLightMap.zip"2. Build the project3. Open the project that was built4. Compare how the... Read more
[HDRP] Directional light shadows are not rendered after changing the Mod...
How to reproduce:1. Open attached project "case_1135293-MemeReview.zip" and scene "SampleScene"2. In the Hierarchy window, select "D... Read more
[iOS][GLES] Player crashes on launch at PresentGLES on iPad Mini 3 when ...
To reproduce:1. Using Unity hub create a new project with LWRP template2. In player settings switch graphics API to GLES2 or GLES33.... Read more
[Editor] Preview pane does not redraw on reimport from Import Settings
Preview of Model is not real-time updated on changing the properties from Import Settings Steps to Reproduce:1. Create a new project... Read more
FBX Importer: Contextual menu for Events not working anymore
In the Importer > Animation tab, you can create & delete animation Events using the "+" button & delete hotkey, BUT the c... Read more
[Android] Application.Quit and Application.Unload crashes the app on sev...
How to reproduce:1. Open the attached project2. Make sure Scripting Backend is set to IL2CPP3. Build and run on device4. Press Quit ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject