Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.1f1
2019.1.0a1
Issue ID
1119868
Regression
No
Position of child gameobject cannot be changed if parent's scale is (0,0,0)
Steps to reproduce:
1. Create a new project
2. Create a new object in the scene
3. Set its scale to (0,0,0) if not set already
4. Create a child gameobject for it
5. Attempt to modify position variable of the child gameobject
Expected result: child gameobject moves in scene view in accordance to it's position in transform
Actual result: child gameobject stays at the parent location regardless of the position value
Reproduced on 2017.4.0f1, 2017.4.19f1, 2018.3.1f1 ,2018.3.2f1, 2019.1.0a14, 2019.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Resolution Note (2019.2.X):
When the parent scale is (0,0,0) the visual representation can't move and the gizmo is locked. You can still type in values the transform, but the visuals will still not move