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2D Lights cannot be created and an error is thrown when using 2D Rendere...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In Hierarchy, add a 2D Light (Right-Click to open a ... Read more
[TextMesh Pro] Text floats to the left when Input field is overflowed on...
How to reproduce: 1. Open the SampleScene Scene in the attached "1219367.zip" project 2. Enter Play Mode and enter some text in the ... Read more
Mesh created via script (procedural mesh) results in Triplanar shader no...
How to reproduce: 1. Open attached project "Test.zip" and scene "Test" 2. Enter Play mode 3. In Game view, observe the spawned cube... Read more
Editor and crash reporter both hang upon stack overflow in recursive com...
Editor and crash reporter both hang upon stack overflow in recursive component script When adding a recursive function which may re... Read more
[ShaderGraph] Main Preview window is toggled open when undo is pressed a...
When undo is pressed after creating a node in shadergraph window, Main Preview window is opened even if its toggle button was off. R... Read more
Localized Asset Reference is missing in the Localize Texture component i...
How to reproduce: 1. Open the project "Localization_2019.3.1f1" 2. Open the scene "SampleScene" 3. Select the GameObject "RawImage" ... Read more
MonoScript.GetClass returns null when the script contains a Struct insid...
How to reproduce: 1. Open the project "case_1218837-MonoScript.GetClass" 2. Select Tools -> Type Interface Check in the Menu Bar 3. ... Read more
[Scene] The Particle System icon is not showing in the scene view.
Repro steps: 1. In the Hierarchy, right click - Effect - Particle System 2. Select the Particle system and view it in the scene 3. O... Read more
[iOS] DeformSkinneMesh->ApplyBlendShapes->CalculateBlendShapeWeights cra...
How to reproduce: 1. Open the attached project form the link provided in the Edit section 2. Build for iOS and deploy the Xcode pro... Read more
[MacOS] Mesh flickers when playing animation on Skinned Mesh
On MacOS using Metal, the Skinned Mesh flickers when previewing animation. See attached flicker.gif This is only repro using Metal. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map