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[Android] [Gles3] [URP] Darker UI when using Gles3, Linear and URP
Steps to reproduce: 1) Open Unity Hub and create a new URP template project 2) Open Build Settings and switch platform to Android 3)... Read more
[Shader] "Failed to compile" dropdown item appears on clicking Shader dr...
"Failed to compile" dropdown item appears on clicking Shader dropdown. On clicking on it all shaders are listed down under Fail to c... Read more
[HDRP] Dropdown icon of "Low", "Medium" & "High" properties doesn't work...
"Low", "Medium" & "High" properties dropdown icon not clickable under the "Lighting Quality Settings" in the Inspector, refer the at... Read more
[SerializeReference] fields of classes derived from System.Object invali...
Steps to reproduce: 1. Open the attached project (case_1219332.zip) 2. Enter Play Mode 3. Observe that hashes match for all objects ... Read more
[HDRP] DXR Assigning normal map 8k texture
1) Change manifest to point to SRP 2) Open Street scene 3) Notice the shadows are blocky Try removing 8k normal map or reducing the... Read more
[HDRP] "Volume" gameObject is destroyed and "MissingReferenceException" ...
Game and Scene view renders black with "Missing reference exception" thrown continuously when Post Process volume or Sky and Fog Vol... Read more
Toggling of Picking and Visibility of a GameObject is not togglable when...
How to reproduce: 1. Open the project from the attached file "1217361.zip" 2. In the Hierarchy, toggle the Visibility and Picking of... Read more
"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...
Steps to reproduce: 1. Open a new project 2. Import the Asset folder sent by the User 3. Build on Android Expected: build succeeds ... Read more
[HDRP] Project materials become grey on Upgrading to HD materials
Project materials become grey on Upgrading to HD materials in the Scene and Game view Steps to Reproduce: 1. Create a new Project w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map