Search Issue Tracker
Animation stops before reaching designated position
Steps to reproduce: 1. Open the attached project 2. Open the available scene 3. Play the scene 4. Select 'BoosterOpeningPrefab' in t... Read more
[Oculus] Smaller View port rect does not render correcly when using Ocul...
1) Download the attached project 2) Set up CV1 3) Ensure Oculus is the preffered SDK 4) Ensure Single-Pass Stereo is disabled (Singl... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
Async/await makes the Editor hang indefinitely
How to reproduce: 1. Open the attached "Deadlock test" project 2. In the Project window, Right Click -> Create -> Bug -> Sample 3. C... Read more
[Shadergraph] Changes to the Default Texture property are not updated in...
How to reproduce 1. Open the attached Project 2. Open the "Texture property Shader" Shadergraph 3. Change the default Texture of the... Read more
The Asset's name property is cleared when resetting it via the Inspector
How to reproduce: 1. Create a new Unity project 2. In the Project window create a new Timeline asset by Right-click -> Create -> Tim... Read more
Dropdowns get cut off or don't open at all when used inside a RectMask2D
How to reproduce: 1. open the attached project 2. Open and run main scene 3. Check the Dropdown on the left that's being used inside... Read more
[macOS] Hidden cursor doesn't hide when moved down to Dock
Cursor.visible is set to false. When the cursor is moved down to Dock, cursor reappears (expected), but when returning to the game v... Read more
Decimal separator (, or .) gets recognized as a 0 when inserting it the ...
How to reproduce: 1. Open the attached “slider.zip” project 2. Select “SomeSo.asset” (Assets > SomeSo) 3. In the Inspector window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon