Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a11
2021.1
2021.1.0b4
2021.2
Issue ID
1310078
Regression
Yes
The Asset's name property is cleared when resetting it via the Inspector
How to reproduce:
1. Create a new Unity project
2. In the Project window create a new Timeline asset by Right-click -> Create -> Timeline
3. Click on the created Timeline asset
4. Via the Inspector click on Reset to reset the asset
Expected result: Asset name resets to a default one
Actual result: Asset name is cleared
Reproducible with: 2020.2.0a11, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3
Not reproducible with: 2020.1.17f1, 2020.2.0a10
Could not test: 2018.4.31f1, 2019.4.19f1 (Button for resetting an object doesn't work)
Note:
- Reproduces with Signal, State graph, GUI skin, Timeline
- Since the button is grayed-out in 2020.2.0a11 you can go to a different version where it reproduces (recommended 2020.2.0a14) and do the steps there, then go to the previous version. The issue should remain.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize button release when first releasing the "LShift" button and then "Numpad2"
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a9