Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a11
2021.1
2021.1.0b4
2021.2
Issue ID
1310078
Regression
Yes
The Asset's name property is cleared when resetting it via the Inspector
How to reproduce:
1. Create a new Unity project
2. In the Project window create a new Timeline asset by Right-click -> Create -> Timeline
3. Click on the created Timeline asset
4. Via the Inspector click on Reset to reset the asset
Expected result: Asset name resets to a default one
Actual result: Asset name is cleared
Reproducible with: 2020.2.0a11, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3
Not reproducible with: 2020.1.17f1, 2020.2.0a10
Could not test: 2018.4.31f1, 2019.4.19f1 (Button for resetting an object doesn't work)
Note:
- Reproduces with Signal, State graph, GUI skin, Timeline
- Since the button is grayed-out in 2020.2.0a11 you can go to a different version where it reproduces (recommended 2020.2.0a14) and do the steps there, then go to the previous version. The issue should remain.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compiler IPC Exception and Editor Crash on AMD 9000-X3D CPU series
- Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with <link> tags rendered via ATG
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a9