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0
votes
Fixed

[IL2CPP] ArgumentNullException is thrown when using async and having a l...

Scripting

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Jan 31, 2019

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Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Repro steps:1. Open user attached project2. Build and Run3. Check the log Actual: "ArgumentNullException: Value cannot be null. Para... Read more

0
votes
Fixed

[UIElements] Blackboard allows adding new parameters when a VFX asset is...

Package: Visual Effect Graph

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Jan 31, 2019

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Version/s: 4.9.0

Repro steps:- Open the Visual Effect window, without selecting a VFX asset- Open Blackboard- Add any parameter- Observe the null ref... Read more

0
votes
Fixed

Clicking on Audio Listener Component in Inspector toggles some empty space

Themes

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Jan 31, 2019

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Version/s: 2019.1.0a2, 2019.1.0b2, 2019.2.0a1

How to reproduce:1. Create a new Unity project2. Select 'Main Camera' GameObject3. Click on the 'Audio Listener' component Expected ... Read more

0
votes
By Design

Loading CodeAnalysis.CSharp on NET4.x cause a broken assembly error.

Scripting

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Jan 31, 2019

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Version/s: 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open original project "CSharpCodeAnalysis20182.zip"2. Press Play and observe console Expected result: No error... Read more

0
votes
Fixed

UIElements Debugger shortcut doesn't always work and is not registered i...

Themes

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Jan 31, 2019

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Version/s: 2019.1.0b1

The UIElements debugger shortcut CTRL+F5 is not registered in the shortcut manager and only appears in the editor window menu not th... Read more

0
votes
Fixed

Wind Zone effect is not prewarmed on a particle system after reopening t...

Visual Effects - Legacy

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Jan 31, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download 1122824_repro.zip and open "test" scene2. Enter play mode3. Notice that wind effect isn't prewarmed I... Read more

0
votes
By Design

Prefab Edit mode ignores Sprite's pixels-per-unit setting

Scene Management

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Jan 31, 2019

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Version/s: 2018.3.0a6, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open original project "Bug (prefab editor).zip"2. Observe button in Scene, notice that button texture is mappe... Read more

0
votes
Fixed

Editor crashes with Transform::GetTransformAccess after building scene w...

Scene Hierarchy

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Jan 31, 2019

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Version/s: 2019.1.0a11, 2019.1.0b1, 2019.2.0a1

How to reproduce:1. Open attached project "Project Burst"2. Build and Run project3. Wait until project finishes and runs the build--... Read more

0
votes
By Design

Shader fails to compile when using Perlin Noise node with three Sample T...

ShaderGraph

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Jan 31, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2

How to reproduce:1. Open the attached Test.zip project2. Go to the project window and open "New Shader Graph" PBR Shader3. The secon... Read more

0
votes
Won't Fix

Assertion Errors are thrown when Shadergraph has a custom SamplerStateNode

ShaderGraph

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Jan 31, 2019

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Version/s: 2018.3.0a1, 2018.3.1f1

To reproduce:1. Open user's attached project ("SamplerState")2. Open SamplerState.shadergraph3. Inspect the Console Expected: Errors... Read more

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