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[HDRP] Real-time Planar Reflection Probe stops reflecting at the end and...
Reproduction steps:1. Open the attached project "PlanarReflectionProbe1.zip"2. Open "SampleScene.unity" under "Assets/Scenes" folder... Read more
[DXR] Area light shape not occluded in shadow
The reflexion of area light shape is visible in the shadow of an object. Read more
[HDRP] Importing a model with a 3ds Max Physical Material assign an inco...
How to reproduce:1. Open the attached project named "HDRP-Import-Reproduction.zip"2. Open the "__QA_LOOK_HERE" folder3. Select the T... Read more
[HDRP] ArgumentOutOfRangeException errors are thrown on undoing after ch...
-ArgumentOutOfRangeException errors are thrown on undoing after changing resolution value in HDRP Compositor.-Game view window appea... Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps:1. Import the attached package in an HDRP-enabled project.2. Open the ShurikenTessellation scene3. Observe no trails are... Read more
Raytraced Reflections are not realistic with Coat Mask
HDRP1. Dx12 project2. Raytracing enabled3. Screen Space Reflections, Raytraced4. Two Opaque Objects, at least one must be reflective... Read more
[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken
Versions tested: 2020.2.0a1 + 9.0.0 Steps to reproduce:1) Open attached project, 9801_ShurikenLightModule scene2) Make sure PointLig... Read more
MSAA affects render texture size even in Deffered Only mode
Repro steps :- Create/Open HDRP Template- Switch your HDRP lit shader mode to forward only (or both)- Set MSAA to MSAA 8x- Switch yo... Read more
Baked Reflection Cube is missing one side when HDRI/Physically-based Sky...
How to reproduce:1. Open the attached project named "Case_1217312"2. Open the Sample Scene3. Observe the Reflective spheres Expected... Read more
[HDRP] Path tracer does not support Physically Based Sky
Physically based sky is know for controlling Sunlight color and intensity based on Directional light angle, among other things. When... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved