Search Issue Tracker
Fixed in 13.x.x
Votes
1
Found in [Package]
master
Issue ID
1363584
Regression
No
[HDRP] Path tracer does not support Physically Based Sky
Physically based sky is know for controlling Sunlight color and intensity based on Directional light angle, among other things. When used with path trader the Sunlight color is the same no matter what angle is used. We should either update the doc page that Physically based sky is not supported or if possible try to implement the support.
More discussion: https://unity.slack.com/archives/C6Y79CZM0/p1631014112158900?thread_ts=1630495265.100500&cid=C6Y79CZM0
Documentation page: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/Ray-Tracing-Path-Tracing.html
Reproducetion:
1) Open the project
2) Enable Sun 1 + path tracer
3) Enable Sun 2 + path tracer
Notice the angle changes but the light color does not.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Cascho01
Oct 27, 2021 07:18
Fixed in 2021.2.0f1:
"HDRP: Fixed support of directional light coloring from physical sky in path tracing."