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0
Found in [Package]
13
Issue ID
1363305
Regression
No
[DXR] Area light shape not occluded in shadow
The reflexion of area light shape is visible in the shadow of an object.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compiled Shader code has self-assignments and redundant code in the Shaders that use "enable_d3d11_debug_symbols"
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
Resolution Note:
As Anis highlight, this is light leaking related to the algorithm we used for our area shadow map. Sadly this can't really be fixed other than tweaking settings and hide stuff artistically.