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By Design
Votes
0
Found in [Package]
13
Issue ID
1363305
Regression
No
[DXR] Area light shape not occluded in shadow
The reflexion of area light shape is visible in the shadow of an object.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning appears in the Inspector when a subclass that overrides methods from its parent is added to a GameObject
- [DX12] Editor crashes when attaching RenderDoc while a VFX is playing.
- Normals from other Sorting Layers are passed to "CameraSortingLayerTexture" when 2D Light is used
- Animation events trigger twice when using blend trees with non-zero weights
- The Physics Material Dynamic Friction field tooltip is set to one of Friction Combine field
Resolution Note:
As Anis highlight, this is light leaking related to the algorithm we used for our area shadow map. Sadly this can't really be fixed other than tweaking settings and hide stuff artistically.