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By Design
Votes
0
Found in [Package]
13
Issue ID
1363305
Regression
No
[DXR] Area light shape not occluded in shadow
The reflexion of area light shape is visible in the shadow of an object.
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note:
As Anis highlight, this is light leaking related to the algorithm we used for our area shadow map. Sadly this can't really be fixed other than tweaking settings and hide stuff artistically.