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[URP] Enum Keyword does not render the assigned value when Reference Suf...
How to reproduce:1. Open the attached "case_1279967.zip" project and bug scene2. Open KeyWord Shader Graph3. Expand Colors Enum KeyW... Read more
Sprite-Lit-Default shader's Normal Map and Mask textures are not affecte...
How to reproduce:1. Open the attached project (1270850.zip)2. Open the "Main" scene3. In the Project window select the "Mat" materia... Read more
[Android 7 and lower][GLES3][URP][2DLights] Lights are rendered darker t...
How to reproduce:1. Open the attached project2. Set platform to Android3. Make sure Graphics API is set to GLES34. Build&Run pro... Read more
[Android][URP][2DLights] Lights are not rendered on Xiaomi Mi 4i
How to reproduce:1. Open the attached project2. Set platform to Android3. Build&Run project on the device Expected result: The s... Read more
[URP] GPU instanced meshes are divided into two or four meshes depending...
Reproduction steps:1. Open attached project "InstancingTest.zip" and scene "120-left"2. Enable Frame Debug3. In Frame Debug window, ... Read more
Universal Render Pipeline/Terrain/Lit type shader material doesn't have ...
How to reproduce:1. Create a new Universal Render Pipeline project2. Add TerrainCF3.mat asset from edit link "TerrainCF3.mat" and se... Read more
Memory Leak in URP when switching between playmode and back in editor
How to reproduce:1. Open "case_1260278-BugRepo" project2. Open the Memory Profiler3. Press "Capture Editor"4. Enter Play Mode5. When... Read more
[Metal][URP] Visual artifacts are seen when base Camera's Clear Flag is ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Game View Expected r... Read more
Terrain Lit Opacity as Density option causes alpha'd areas on the 5th la...
1. Create a Terrain GameObject2. Add some terrain layers to the Terrain GameObject - Note: Terrain Tools Sample Pack is on the asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used