Search Issue Tracker
Fix In Review for 12.0.0
Fix In Review for 10.4.0
Votes
0
Found in [Package]
2019.4
2020.1.0a14
2020.2
Issue ID
1283124
Regression
No
Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts
1. Create a Terrain GameObject
2. Add some terrain layers to the Terrain GameObject - Note: Terrain Tools Sample Pack is on the asset store is helpful for this step
3. Proceed to paint layers onto the Terrain
4. Turn on Opacity as Density on the Terrain Lit Material
5. Zoom far away from the Terrain
Actual Results: Faded Edges will appear black
Expected Results: Faded Edges would appear see through
Reproduced on: 2020.2.0, 2019.4.9f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Setting ArticulationBody.collisionDetectionMode at runtime via script to Discrete does not work if its being set from Continuous
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- OnTriggerExit is not called when GameObject leaves Trigger through reparenting
- [Physics] Character Joint jumps around when following Kinetic Rigidbody
Add comment