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[SceneView] Scene view window breaks when zooming out
How to reproduce:1. Open the attached project named "Case_1127415"2. Zoom out in the Scene Expected result: The zoom is stopped befo... Read more
RigidBody 2D with Edge Collider ignores object's mass during a collision
Reproduction steps:1. Open the attached project named "Case_1127403"2. Play the Scene3. Observe the collisions Expected result: Both... Read more
[PacMan] Errors regarding TextMeshPro, Analytics and Advertisement packa...
Errors regarding TextMeshPro, Analytics and Advertisement packages thrown in the console on importing packages from package manager ... Read more
[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...
Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce:1. Create a new project2. File > Build Setting... Read more
Shader Inspector UI keeps adding properties after compiling broken shaders
How to reproduce:1. Create a new project2. On projectview right click > Create > Shader > Unlit Shader3. Select this shader... Read more
Console warning is being spammed when having LWRP enabled and shader wit...
Mandatory packages: LWRP (5.3.1 or earlier) and Vector Graphics (1.0.0 or earlier)Console warning: Instancing: Use SpriteColor or Sp... Read more
PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...
To reproduce:1. Open any project2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefabAs... Read more
B10G11R11 cannot be used a source for async readback
please ignore initial repro project and use TestReadback.zip attached latersomewhere deep inside LWRP we decide to use this format f... Read more
Lightmapper crash after runtime error pop up
Updating a project from 2018.3.5f1 to 2019.1.0b2 i get a crash when trying switching to CPU progressive lightmapper Updated Repo- Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size