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[2d] [Sprite Shape] Error occurs when unselecting Cache Geometry for Spr...
[2d] [Sprite Shape] Error occurs when unselecting Cache Geometry for Sprite Shape prefab Steps to Repro:1. create sprite shape shape... Read more
ShaderGraph does not throw an unsupported feature error when Normal from...
How to reproduce:1. Open the attached project named "Case_1242448"2. Open the Test shader graph3. Observe that Normal From Height no... Read more
UNITYTLS_X509VERIFY_FLAG_EXPIRED error in the Console
Steps to reproduce:1. Open Unity project2. Inspect Console Expected: no errors appearActual: UNITYTLS_X509VERIFY_FLAG_EXPIRED errors... Read more
Profiler performance drops significantly when opening and closing the St...
How to reproduce:1. Open the attached (Standalone Profiler Issue.zip) project2. Open the Profiler Window (Window -> Analysis ->... Read more
[URP] Scene window is rendered gray and Game window is rendered black wh...
How to reproduce:1. Open the attached project "1241239.zip"2. Open the "Test" Scene3. Enter the PlayMode4. Exit the PlayMode Expecte... Read more
[WebGL] Async Tasks do not run on WebGL when Threading is enabled
Reproduction steps:1. Open the attached project ("case_1243010-WebG-Threads.zip")2. Open the repro scene ("SampleScene")3. Enter Pla... Read more
[D3D12] Extra/redundant Color Render Target is used for depth and shadow...
How to reproduce:1. Launch Unity using RenderDoc2. Open the attached project named "Case_1244224"3. Enter Play mode and capture the ... Read more
Services window UI clipping when Editor UI Scaling is at 125%, 175% and ...
Reproduction steps:1. Open attached project "Clipping_.zip"2. In Services window, observe service area UI Expected result: No clippi... Read more
[Adaptive Performance] Auto Control Mode does not get enabled when chang...
Steps to reproduce:1. Open attached project2. Make sure that:- AdaptivePerformanceSettings.cs Line 22 should say "StartupSettings.En... Read more
[AnimationRigging] Bone Renderer ignores layer settings
Reproduction steps:1. Open the project from the attached file "1238204.zip"2. Go to Layers(upper right corner of the Editor) and sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
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- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal