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AudioMixer.SetFloat() ignores new value when it is changed and saved dur...
To reproduce: 1. Create new project 2. Download and import AudioMixer error.unitypackage 3. Open 'AudioMixer not working as expect... Read more
[CloudBuild] Building iOS and Mac standalone builds with Cloud Build res...
When Cloud Build is used to build Mac standalone or iOS builds, the produced builds have unbaked lighting as opposed to local builds... Read more
Renamed Substances are not re-selected
After renaming a substance material, the renamed asset is not re-selected. This does not match behaviour for other assets within the... Read more
[Splash Image] Changing Logo shown while Splash Screen is on Preview cra...
To reproduce: 1) Open attached project 2) Open two inspector tabs 3) Find a random sprite/image in project view (for example, ArenaB... Read more
Editor crashes when Canvas component is removed on UI::Canvas::Calculate...
Reproduction steps: 1. Open attached "Stripped" project. 2. Open "Scenes/Level_1-1" scene. 3. Expand "Canvas_Gameplay" game object i... Read more
EditorJsonUtility.ToJson does not serialize data of List items
Steps to reproduce: 1. Open project 2. In menu, press BugReport->PrintJson 3. Observe the information in the console Expected: cont... Read more
Interpolated rigidbodies cause large position inaccuracies
Reproduction steps: 1. Open my attached project ("case_858816 repro") 2. Make sure that Interpolate under RigidBody is set either to... Read more
Setting Event.numeric value in script changes Event.shift
To reproduce: 1. Open attached project 2. In menu click 'Test', then 'Test' Actual result: In console, you can see, that setting Ev... Read more
Particle system emits at different positions, when changing particle sys...
Reproduction steps: 1. Open project attached. 2. Open "Test" scene. 3. Press Play. Expected result: Particle emits at -3,0,0 and 3,... Read more
Input Field overrides the manually set preferred size in the Layout Element
How to reproduce: 1. Open attached project "858880-repro.zip" 2. Go to Scene view 3. Input Fields have a Layout Element with a Pref... Read more
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