Search Issue Tracker
Profiler does not record the data when logging via scripting with Profil...
For this to reproduce, do not record via Profiler window. To reproduce:1. Open attached project "prof.zip", scene main2. Enter Play ... Read more
[ProBuilder] Cannot create a shape in prefab mode
It is not possible to create a probuilder shape while in prefab mode. To reproduce:1) Download + Open Attached Project2) Open the "T... Read more
Crash on Unity::SurfaceObserver::InitAPIObserver on stopping Play mode w...
How to reproduce:1. Open the attached Unity project2. Open the "Scene1" scene3. In the Menu bar, open "XR/Holographic Emulation" win... Read more
Package Manager UI refreshes the package list when entering play mode
If the Package Manager UI window is open when entering Play Mode in the editor, it will attempt to refresh the packages list. This c... Read more
[ProBuilder] Mesh / Mesh Collider changes do not get applied to prefab
When applying ProBuilder edits to a prefab, the Mesh and Mesh Collider data does not get applied. To Reproduce:1) Download and Open ... Read more
NullReferenceException when previewing assets on Unity Package import
When importing a Unity Package with the "Import Unity Package" window open, if you click on an asset that can be previewed and then ... Read more
"RenderTexture" is null in "OnRenderImage" when Multiple Render Targets ...
Reproduction steps: 1. Open "New Unity Project.zip" project2. Enter Play mode3. Look at the Console window4. See "RenderTexture src ... Read more
When using the PP Debug with Forward rendering, Instanced Terrain does n...
How to reproduce:1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project2. Note that the "Main Cam... Read more
[Hybrid Renderer] Editor crashes when trying to render a tile that was a...
How to reproduce:1. Open user's attached project2. Select "Auto Tilemap" GO inside the Hierarchy3. Click "Open Palette" inside Inspe... Read more
SpiteAtlas does not change when its associated "Object for Packing" text...
How to reproduce:1. Open the attached project "case_1135638-SpriteAtlasUpdateBug_1" and the scene "SampleScene"2. Create a Sprite At... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"