Search Issue Tracker
Fixed
Votes
0
Found in [Package]
preview.27 - 0.0.12
Issue ID
1135669
Regression
No
[Hybrid Renderer] Editor crashes when trying to render a tile that was added as an entity
How to reproduce:
1. Open user's attached project
2. Select "Auto Tilemap" GO inside the Hierarchy
3. Click "Open Palette" inside Inspector
4. Inside AutoTile palette window select tile and click Paint
5. Try to paint inside of the scene view
- Observe the crash
Reproducible with: 2019.1.0f2, 2019.2.0a11
Could not test on 2018.3 or lower (no Hybrid rendering package)
Note: uses Hybrid Renderer package preview.7 - 0.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment