Search Issue Tracker
Fixed in 2.1.1
Votes
0
Found in [Package]
2.1.1
Issue ID
1135815
Regression
Yes
Package Manager UI refreshes the package list when entering play mode
If the Package Manager UI window is open when entering Play Mode in the editor, it will attempt to refresh the packages list. This causes a major hitch upon entering play mode.
1. Open Unity
2. Open the attached project
3. Open SampleScene.scene
4. Make sure the Package Manger UI window is open via Window > Package Manager
5. Enter Play Mode
Expected Result:
The editor enters play mode and the scene plays without any issues.
Actual Result:
When the editor enters playmode, Package Manager refreshes the package list. This causes a big pause, which can be seen in the Game window as the cube stops spinning until the Package list has finished loading.
Tested on Windows.
Reproduced in 2019.1.0b7 with Package Manager UI 2.1.1
Cannot reproduce in 2018.3.7f1 with Package Manager UI 2.0.7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL: setting matchWebGLToCanvasSize to false and changing to full screen fails
- FrameDebugger - Wrong texture displayed when using CreateRenderGraphTexture
- Multiplte InvalidOperationExceptions and AggregateExceptions errors are being thrown when building for VisionOS
- Preferences foldouts don’t work when clicking on text
- WebGL Memory Leaks when unloading a Unity Instance
Resolution Note (fix version 2.1.1):
Packages are no longer loaded when entering playmode