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0
votes
By Design

[Shaders] Surface shader importing with many variants is ~15% slower in ...

Shaders

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Nov 08, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Open attached project "Test_5.4" with Unity 5.4 2. Open scene "Scene" 3. Go to: Main Menu > BugReport > Reim... Read more

0
votes
Not Reproducible

Opening a scene from an asset causes Unity to crash/hang

Asset and Scene Management

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Nov 04, 2016

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Version/s: 5.5.0b10

Reproduction steps: 1. Open my attached project 2. Observe Unity hanging/ freezing Alternate reproduction steps: 1. Open a new proj... Read more

0
votes
Fixed

Crash at "AssetBundleLoadFromAsyncOperation::TryToLoadAndInitializeAsset...

Asset Bundles

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Nov 09, 2016

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Version/s: 5.5.0b10

Changing the Albedo value of a material and creating an AssetBundle after the change causes Unity to crash when loading the said Ass... Read more

0
votes
Won't Fix

[VSTU] Mixing of types isn't allowed in VS Watch

CodeEditors

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Nov 09, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Open script "Scripts/NewBehaviourScript" and add breakpoint a... Read more

0
votes
Duplicate

Changing scripts order in the Script Execution Order throws NullReferenc...

Scripting

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Nov 02, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1. Open the attached project ( KpyTou project with bugs hehe.zip); 2. Open "Script Edition Order" in inspector (... Read more

0
votes
By Design

Windows Player crash on Camera.RenderWithShader after Screen.SetResolution

Graphics - General

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Nov 08, 2016

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Version/s: 5.4.2p3

Windows Player build crashes after executing following scenario couple times: 1. Set custom target buffers for camera with Camera.Se... Read more

0
votes
Fixed

ARToolKit asset causes scenes to crash on loading

Scene Management

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Oct 19, 2016

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Version/s: 5.4.0f3

Repro steps: 1. Open project "Unity-AR-app.zip" 2. Install ARToolKit (from the toolbar) 3. Open "AR-one" scene 4. In Build Settings ... Read more

0
votes
Fixed

[VR] Glass refraction artifacts in Rift using Forward rendering with mul...

VR

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Nov 10, 2016

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Version/s: 5.5.0b11

In the Rift HMD the stained glass material from Standard Assets works in single-viewport scenes when using either Forward rendering... Read more

0
votes
Postponed

Passing accessMask = 0 to MutexAccessRule : base constructor, throws Arg...

Mono

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Oct 06, 2016

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Version/s: 5.4.0f3

Passing accessMask=0 (second argument in base), throws ArgumentOutOfRangeException : public MutexAccessRule (..., ..., ...) : base (... Read more

4
votes
Fixed

Windows host server does not release connections when WebGL client disco...

Networking

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Nov 07, 2016

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Version/s: 5.4.2p3

Steps to reproduce: 1. Download the attached project** 2. Open the Windows build located in "case_849219-ReconnectTest\ReconnectTest... Read more

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