Search Issue Tracker
By Design
Votes
0
Found in
5.4.2p3
Issue ID
849361
Regression
No
Windows Player crash on Camera.RenderWithShader after Screen.SetResolution
Windows Player build crashes after executing following scenario couple times:
1. Set custom target buffers for camera with Camera.SetTargetBuffers
2. Change resolution with Screen.SetResolution
3. Call Camera.RenderWithShader (This is where it crashes)
Reproduction steps using attached project:
1. Open attached poroject (849361_Crash.zip)
2. Build & Run,
3. In Resolution Dialog select non native resolution and click Play
4. Click Change Resolution button few times
Expected result:
Resolution should change on every button click
Actual result:
Player hangs and crashes
This project contains scene with two cameras. Camera named "Camera" is here only for bug observation purposes and bug would reproduce without it.
The script that causes bug is attached to Main Camera.
Reproduced on:
Unity 5.2.5f 5.3.3f1 5.4.2p3, 5.5.0b11, 5.6.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment