Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b11
Issue ID
849965
Regression
No
[VR] Glass refraction artifacts in Rift using Forward rendering with multiple viewports
In the Rift HMD the stained glass material from Standard Assets works in single-viewport scenes when using either Forward rendering or Legacy Deferred. However, black artifacts appear when using dual viewports and Forward rendering.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment