Search Issue Tracker
Fixed in 5.5.0f3
Votes
0
Found in
5.5.0b10
Issue ID
849633
Regression
Yes
Crash at "AssetBundleLoadFromAsyncOperation::TryToLoadAndInitializeAssetBundle" when AssetBundle is created incrementally
Changing the Albedo value of a material and creating an AssetBundle after the change causes Unity to crash when loading the said AssetBundle
To reproduce:
1. Open the attached project "IncrementalBuildAssetBundleCausesCrash.zip"
2. Create AssetBundle by navigating to "AssetBundles/Export" in the menu
3. Open "Loader" scene and enter play mode
Unity works as expected
4. Change the Albedo value of "Mat" material located in "Assets/mat"
5. Create the AssetBundle again by navigating to "AssetBundles/Export" in the menu
6. Open "Loader" scene and enter play mode
Now Unity crashes while trying to load the AssetBundle
Reproduced on: All beta versions of 5.5
Not reproducible on: 5.4.2p4, 5.5.0a1
Regression introduced with 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment