Search Issue Tracker
Fixed in 5.5.0f3
Votes
0
Found in
5.5.0b10
Issue ID
849633
Regression
Yes
Crash at "AssetBundleLoadFromAsyncOperation::TryToLoadAndInitializeAssetBundle" when AssetBundle is created incrementally
Changing the Albedo value of a material and creating an AssetBundle after the change causes Unity to crash when loading the said AssetBundle
To reproduce:
1. Open the attached project "IncrementalBuildAssetBundleCausesCrash.zip"
2. Create AssetBundle by navigating to "AssetBundles/Export" in the menu
3. Open "Loader" scene and enter play mode
Unity works as expected
4. Change the Albedo value of "Mat" material located in "Assets/mat"
5. Create the AssetBundle again by navigating to "AssetBundles/Export" in the menu
6. Open "Loader" scene and enter play mode
Now Unity crashes while trying to load the AssetBundle
Reproduced on: All beta versions of 5.5
Not reproducible on: 5.4.2p4, 5.5.0a1
Regression introduced with 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment