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0
votes
Fixed

[HDRP] Invisible scrub bar for adjusting Light Intensity is too small

Package: Scriptable Render Pipeline HD

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Feb 19, 2020

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Version/s: 7.2.1

Reproduction steps:1. Create a new HDRP project2. Create a Spotlight3. Try adjusting the Spotlight's Intensity using the invisible s... Read more

0
votes
Fixed

[HDRP] Screen space reflection override does not have a parameter to ena...

Package: Scriptable Render Pipeline HD

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Feb 21, 2020

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Version/s: 7.1.7

As discussed in slack, we need to have an Enable checkbox on SSR just like we have in the Fog override Read more

0
votes
Fixed

[HDRP] Scene View in Prefab Gray Context edit mode is unusable because o...

Package: Scriptable Render Pipeline HD

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Aug 03, 2021

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Version/s: 12.0.0

How to reproduce:1. Open attached project "stw21-2-flightsim-master" and scene "Gameplay"2. In Hierarchy window, select "prefab_Play... Read more

0
votes
Fixed

Standard Shader Graph Material's shadows breaks when moving the Scene vi...

Package: Scriptable Render Pipeline HD

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Nov 09, 2020

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Version/s: 8.2.0

How to reproduce:1. Open the user's attached "Example.zip" project2. Open the "samplescene" Scene3. Observe the left GameObject's sh... Read more

0
votes
Fixed

[HDRP] SetRenderTexture called on property errors on saving DefaultCompo...

Package: Scriptable Render Pipeline HD

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Jul 15, 2020

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Version/s: 9.0.0 preview.33.

SetRenderTexture called on property errors are thrown continuously on saving DefaultCompositionGraph after assigning Sample Virtual ... Read more

0
votes
Fixed

[HDRP] Skymanager detects Procedural sky being used when its not used

Package: Scriptable Render Pipeline HD

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Apr 23, 2020

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Version/s: HDRP/staging 2020/04/23

Note:I edited Skymanager.csline 182 by removing " && logOnce" to see the error message more than once. To be sure its still ... Read more

0
votes
Won't Fix

Shader loses color until shader is reselected at runtime when Light Laye...

Package: Scriptable Render Pipeline HD

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Apr 23, 2021

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Version/s: 11.0.0

Reproduction steps:1. Open attached Project2. Open Assets\Scenes\Forma Sample3. Press Play4. Select the newly generated Cube (Red/Bl... Read more

0
votes
Not Reproducible

[HDRP] Progressive GPU Lightmapper Global Illumination generation become...

Package: Scriptable Render Pipeline HD

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Feb 03, 2020

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Version/s: 7.1.7

How to reproduce:1. Create an HDRP template project on Unity 2020.1.0a252. In the Lighting tab, select the Lightmapper to be Progres... Read more

0
votes
Not Reproducible

[HDRP] Undo does not work properly on Area light emissive mesh

Package: Scriptable Render Pipeline HD

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Feb 25, 2020

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Version/s: 8.0.0

Repro steps:1) Add Area light2) Enable Emissive Mesh3) Disable Emissive Mesh4) Undo Expected result:Checkbox is ticked and mesh is s... Read more

1
votes
Fixed

[HDRP] Real-time Planar Reflection Probe stops reflecting at the end and...

Package: Scriptable Render Pipeline HD

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Feb 11, 2020

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Version/s: 5.7.2-preview

Reproduction steps:1. Open the attached project "PlanarReflectionProbe1.zip"2. Open "SampleScene.unity" under "Assets/Scenes" folder... Read more

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