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Not Reproducible

Votes

0

Found in [Package]

7.1.7

Issue ID

1216627

Regression

Yes

[HDRP] Progressive GPU Lightmapper Global Illumination generation becomes stuck at 99% in HDRP Template

Package: Scriptable Render Pipeline HD

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How to reproduce:
1. Create an HDRP template project on Unity 2020.1.0a25
2. In the Lighting tab, select the Lightmapper to be Progressive GPU (Preview)
3. Click "Generate Lighting" and observe the progress bar at the bottom right of the Editor window

Expected result: light generation finishes eventually
Actual result: light generation gets stuck at 99%

Reproducible with: 2020.1.0a20, 2020.1.0a25 (HDRP 7.1.7)
Could not test with: 2019.2, 2019.3, 2020.1.0a1, 2020.1.0a19 (HDRP 6.9.0, 7.0.1, 7.1.1, 7.1.2, 7.1.5, 7.1.8) due to the light generation being stuck on "Finalizing bake..." or falling back to Progressive CPU lightmapper or Unity crashing upon creating an HDRP Template

Notes:
1. Only reproduced on OSX (iMac, macOS 10.15.2)
2. Seems to only reproduce when the template's HDRP version is not changed from the original through the Package Manager after the project is created

Comments (4)

  1. Haapavuo

    Dec 08, 2022 18:24

    Same issue here. Unity 2021.2.5f1 URP.

  2. eyeballTickler

    Oct 01, 2020 07:16

    Same -- Built-In Render Pipeline, macOS 10.14.6, Radeon Pro 560, Unity 2020.1.6f1.

  3. BooBi

    Sep 02, 2020 19:33

    Same here URP 2020.1.3f1 - Mac OS 10.15.6 - AMD Radeo Pro Vega 20

    Stuck at 99% Finalizing Bake

  4. adravis

    Aug 26, 2020 11:38

    i have the same it say global illumination all the night and got stuck a 99% for hours.

    the converged image goes up and down same with lightmap in view.
    im using a AMD radeon r9 390.
    And i have to say unity crashed 2 time while baking mixed light so i change to baked

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