Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
HDRP/staging 2020/04/23
Issue ID
1240891
Regression
No
[HDRP] Skymanager detects Procedural sky being used when its not used
Note:
I edited Skymanager.cs
line 182 by removing " && logOnce" to see the error message more than once. To be sure its still happening
1) Open the scene.unity
2) Enter and exit the local volume as in the video
Result: You get errors about procedural sky when its never been used in the project. Also the volumes are newly created with the same unity and HDRP version(not upgrade problem).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
Add comment