Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
HDRP/staging 2020/04/23
Issue ID
1240891
Regression
No
[HDRP] Skymanager detects Procedural sky being used when its not used
Note:
I edited Skymanager.cs
line 182 by removing " && logOnce" to see the error message more than once. To be sure its still happening
1) Open the scene.unity
2) Enter and exit the local volume as in the video
Result: You get errors about procedural sky when its never been used in the project. Also the volumes are newly created with the same unity and HDRP version(not upgrade problem).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Add comment