Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
HDRP/staging 2020/04/23
Issue ID
1240891
Regression
No
[HDRP] Skymanager detects Procedural sky being used when its not used
Note:
I edited Skymanager.cs
line 182 by removing " && logOnce" to see the error message more than once. To be sure its still happening
1) Open the scene.unity
2) Enter and exit the local volume as in the video
Result: You get errors about procedural sky when its never been used in the project. Also the volumes are newly created with the same unity and HDRP version(not upgrade problem).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment