Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
11.0.0
Issue ID
1331352
Regression
No
Shader loses color until shader is reselected at runtime when Light Layers are enabled
Reproduction steps:
1. Open attached Project
2. Open Assets\Scenes\Forma Sample
3. Press Play
4. Select the newly generated Cube (Red/Black)
5. Reselect the Shader of the Cube's Material (Shader > HDRP > Lit)
Expected result: The cube is always fully Red
Actual result: Reselecting the Shader clears the Buffer, and the Cube turns fully Red
Reproducible with: 10.4.0 (2020.3.3f1), 10.5.0 (2020.3.8f1), 11.0.0 (2021.1.6f1)
Could not test with: 2019.4, 2021.2 (Serialization issues)
Notes: Disabling Light Layers fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Update of HDRP materials in asset bundles is not supported. They have to be made with the same HDRP version as the project they are loaded in