Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
11.0.0
Issue ID
1331352
Regression
No
Shader loses color until shader is reselected at runtime when Light Layers are enabled
Reproduction steps:
1. Open attached Project
2. Open Assets\Scenes\Forma Sample
3. Press Play
4. Select the newly generated Cube (Red/Black)
5. Reselect the Shader of the Cube's Material (Shader > HDRP > Lit)
Expected result: The cube is always fully Red
Actual result: Reselecting the Shader clears the Buffer, and the Cube turns fully Red
Reproducible with: 10.4.0 (2020.3.3f1), 10.5.0 (2020.3.8f1), 11.0.0 (2021.1.6f1)
Could not test with: 2019.4, 2021.2 (Serialization issues)
Notes: Disabling Light Layers fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Update of HDRP materials in asset bundles is not supported. They have to be made with the same HDRP version as the project they are loaded in