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[ShaderGraph] Subgraph circular resource dependency reachable via undo/r...
See first comment for details and repro. Read more
[Shadergraph] Additive blending on PBR / Universal Lit and unlit shaderg...
Reproduces in 4.10.0-preview, 7.4.1, and 10.0.0-preview.26 Repro steps: 1. Make a new PBR / Universal Lit shadergraph 2. Set it to t... Read more
HDR Color has a different render when converted to property
How to reproduce: 1. Create a material with an inline HDR Color node 2. Assign the material to an object 3. Take a look at the HDR e... Read more
[Shader Graph] Shader breaks when a certain symbol is added to an Enum k...
How to reproduce: 1. Open the user's attached "Gondwana2020.zip" project 2. Create a new Shader Graph in the Project window (Right-c... Read more
[ShaderGraph] [Searcher] If a user presses the up or down arrow keys whi...
When a user has the searcher window open within shadergraph, then presses up or down (as it to move between the potential selections... Read more
[Shadergraph] Plugging both a fragment exclusive and vertex exclusive no...
Repro steps: 1. Create an add node 2. Plug a Sample Texture 2D node into the top slot 3. Plug a Vertex ID node into the bottom slot ... Read more
[Shader Graph][AMD] "InvalidOperationException" thrown on clicking on "V...
"InvalidOperationException" thrown on clicking on "View Generated Shader" button Steps to Repro: 1. Create a new Project in URP or ... Read more
[ShaderGraph] "ValidationConfig.json has no meta file" error appears whe...
Reproduction steps: 1. Open attached project "New Unity Project" Expected result: No errors appear in the Console Actual result: "A... Read more
GameObject's URP Shader Graph material is pink when the project is built...
How to reproduce: 1. Open the user's attached "webgl1.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build Settings 4... Read more
[Shadergraph] Copying and pasting a property node from one shadergraph t...
Repro steps: 1. Create 2 shadergraphs 2. In Shadergraph A, create a Vector 1 property and drag it onto the graph 3. Control select b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set