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EventData.useDragThreshold does not get reset back to true after clickin...
How to reproduce: 1. Open the user's attached project 2. Make sure the Architecture is set to "x86_64" in the Build Settings window ... Read more
MultiTapDelayTime does not influence MaxTapSpacing in Input Action assets
How to reproduce: 1. Open attached project ".zip" 2. Open Input Action Asset "prototype1" (in "Settings" folder) 3. Expand "Rotate... Read more
EventSystem.current.IsPointerOverGameObject returns false when clicking ...
Reproduction steps: 1. Open attached "case_1297636.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. In the Game v... Read more
[InputSystem][XR][Quest 1][Quest 2] Opening Oculus menu causes the Input...
Repro steps: 1. Open attached project 2. Build and Run on Quest 1/2 3. Press the Oculus menu button when the app runs 4. Observe the... Read more
Tracked Pose Driver (Input System) bindings on a prefab become lost upon...
Steps to reproduce: 1. Open the attached user's project "XR_PrefabRegression_2022.zip" 2. Open the prefab "HMD + Cam", and set the... Read more
ISubmitHandler.OnSubmit is not being called when Update Mode is set to "...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/BugAssets/SampleScene“ Scene 3. Enter Play Mode ... Read more
Can't open drop-down menu when hovering over free space in Input Action
Reproduction steps: 1. Create a new project and install the Input System package 2. Create a new Input Action and open it 3. Try to ... Read more
Dpad Input Control Layout disappears when USE_INPUT_SYSTEM_POSE_CONTROL ...
Reproduction steps: 1. Create a new project 2. Install Input System, OpenXR Plugin and XR Interaction Toolkit packages 3. Open In... Read more
Errors are thrown in the Console when deleting multiple Bindings
How to reproduce: 1. Open the attached "1300506_Repro" project 2. In the Project window double-click on "New Controls" to open the I... Read more
[Input System] UI Input Module Action List gets overwritten with "None" ...
Reproduction steps: 1. Open the attached "Multiplayer input" project 2. Open Assets/Scenes/SampleScene 3. Observe the MultiplayerEve... Read more
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