Search Issue Tracker
Fixed in 1.1-pre.6
Votes
0
Found in [Package]
2019.4
2019.4.13f1
2020.1
2020.2
2021.1
Issue ID
1292754
Regression
No
MultiTapDelayTime does not influence MaxTapSpacing in Input Action assets
How to reproduce:
1. Open attached project ".zip"
2. Open Input Action Asset "prototype1" (in "Settings" folder)
3. Expand "RotateDouble" InputAction
4. Click on "Open Input Settings"
5. Change the value of "MultiTapDelayTime"
6. Hover the mouse pointer over Input Actions Window to update the window
Expected result: "MultiTapDelayTime" influences "MaxTapSpacing"
Actual result: "MultiTapDelayTime" does not influence "MaxTapSpacing"
Reproducible with (Input System 1.0.1) - 2019.4.15f1, 2020.1.17f1, 2020.2.0b14, 2021.1.0a10
Could not test with - 2018.4 (no Input System package functionality)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 1.1-pre.6):
Fixed in 1.1-pre.6