Search Issue Tracker
Fixed in 1.1-pre.6
Votes
0
Found in [Package]
2019.4
2019.4.13f1
2020.1
2020.2
2021.1
Issue ID
1292754
Regression
No
MultiTapDelayTime does not influence MaxTapSpacing in Input Action assets
How to reproduce:
1. Open attached project ".zip"
2. Open Input Action Asset "prototype1" (in "Settings" folder)
3. Expand "RotateDouble" InputAction
4. Click on "Open Input Settings"
5. Change the value of "MultiTapDelayTime"
6. Hover the mouse pointer over Input Actions Window to update the window
Expected result: "MultiTapDelayTime" influences "MaxTapSpacing"
Actual result: "MultiTapDelayTime" does not influence "MaxTapSpacing"
Reproducible with (Input System 1.0.1) - 2019.4.15f1, 2020.1.17f1, 2020.2.0b14, 2021.1.0a10
Could not test with - 2018.4 (no Input System package functionality)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- UI Shader Graph’s Main Preview has a right-click context menu with different preview options which do not work for a UI Shader Graph and does nothing when clicked
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note (fix version 1.1-pre.6):
Fixed in 1.1-pre.6