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0
votes
Duplicate

[WSA] Unable to build a UWP app when Analytics is enabled and backend se...

Windows Store Apps

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Jul 11, 2017

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Version/s: 2017.2.0b2

Steps to reproduce:1. Create a new project and enable Analytics2. Switch platform to Windows Store3. Build for WSA Universal4. Obser... Read more

0
votes
Duplicate

Crash in aligned_free when entering Play Mode if Vuforia is set as prefe...

VR

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Jul 10, 2017

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Version/s: 2017.2.0b2

To reproduce:1. Open a new project;2. Go to Player Settings (Edit > Project Settings > Player);3. In XR Settings, check Virtua... Read more

2
votes
Won't Fix

"No MonoBehaviour scripts in the file" error if classes of the script ar...

Scripting

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Jul 10, 2017

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Version/s: 5.6.0f3

"No MonoBehaviour scripts in the file" error if classes of the script are inside the namespace and the one which derives from MonoBe... Read more

0
votes
Fixed

If Vuforia AR is checked as enabled, it is impossible to disable it usin...

VR

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Jul 11, 2017

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Version/s: 2017.2.0b2

To reproduce:1. Open a new project;2. Go to Player Settings (Edit > Project Settings > Player);3. In the XR Settings, set Vufo... Read more

0
votes
Fixed

[WebGL] MissingMethodException: Method not found. Default constructor no...

WebGL

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Jul 11, 2017

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Version/s: 2017.2.0b2

Steps:1. Open attached project (or download from Asset Store https://www.assetstore.unity3d.com/en/#!/content/22817)2. Open 'Element... Read more

1
votes
Fixed

Keyframe navigation shortcut behaves abnormally in the Animation window ...

Timeline

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Jul 08, 2017

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Version/s: 2017.1.0f2

To reproduce:1. Open attached Unity project "TimelineLinkedBug.zip"2. Open "test" scene3. Open Timeline and Animation windows4. Clic... Read more

0
votes
Fixed

Crash in RuntimeSceneManager::SetActiveScene when discarding change on a...

Scene Management

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Jul 09, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by the tester (sceneCrash.zip)2. Make sure that scene1 and scene2 are open at the same t... Read more

4
votes
By Design

Dependencies in Asset Bundle Manifests are absolute paths

Asset Bundles

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Jul 11, 2017

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Version/s: 5.6.2f1

Asset bundle's dependencies are stored as absolute paths to bundles instead of bundle names. Steps to reproduce:1. Open User's proje... Read more

0
votes
Not Reproducible

"Binary to YAML conversion: type unsigned int is unsupported" error message

Asset - Importers

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Sep 12, 2016

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Version/s: 5.4.1f1

During importing 'AQUAS Water/River Set' A$ package, among other warning/error messages, there are:Binary to YAML conversion: type u... Read more

0
votes
Duplicate

Importing the Particle System prefab, Emission settings are not imported

Shuriken

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Jul 10, 2017

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Version/s: 2017.2.0b2

Reproduction steps:1. Open the new project;2. Import the attached prefab;3. Set some settings in Particle System -> Emission;4. S... Read more

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