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Animator doesn't blend into the next Animation state properly when it st...
How to reproduce: 1. Open the user-attached project “AnimatorBlendBug” 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Pre... Read more
Post-processing is not working when Post Anti-aliasing is set to TAA
How to reproduce: 1. Open the user-attached project “AfterPostProcessTAA” 2. Open the “OutdoorsScene” scene 3. Observe the Game v... Read more
Editor crashes on UnityEngine.GameObject:get_transform after clicking th...
How to reproduce: 1. Open the user-attached project “TestNonRecursiveBuild” 2. Click Window -> Asset Management -> Addressables ->... Read more
GI Cache gets corrupted when building in batch mode for WebGL
How to reproduce: 1. Open the user-attached project “BatchmodeLightingBugRepro” 2. In the toolbar click ScriptBuild → Run Last Web... Read more
A built-in sprite material that is incompatible with URP 2D lights is cr...
Reproduction steps: 1. Open the project “SpriteRendererBug” 2. Open the Scene “SampleScene” 3. Enter Play Mode 4. Observe GameOb... Read more
Can not delete ScriptableObject's child object when it is a clone of its...
Reproduction steps: 1. Open project “TestSoftDeleteWarning” 2. Open “SampleScene” scene 3. Right-click in the Project window 4. ... Read more
Visible artifacts on a Sprite Atlas preview image when using ASTC 6x6 Co...
Reproduction steps: # Open the attached “SpriteAtlasTest.zip” project # Ensure that the “iOS” Platform is selected in the Build ... Read more
The first character is pushed out of the TextField when more than one ch...
Reproduction steps: # Open the attached project “TextFieldBug“ # Open the scene “Assets/Scenes/Samplescene” # Enter the Play mode #... Read more
Copy-pasting material properties between different materials throws exce...
This is a regression from: [https://github.cds.internal.unity3d.com/unity/unity/pull/15924] Steps to reproduce: * Add TMP ... Read more
The "Edit Collider" icon is not displayed when using more than one colli...
Reproduction steps: 1. Create a new project 2. Import the attached prefab “Prefab“ 3. Select the imported prefab 4. In the Inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file