Search Issue Tracker
Editor crashes on UnityEngine.GameObject:get_transform after clicking th...
How to reproduce: 1. Open the user-attached project “TestNonRecursiveBuild” 2. Click Window -> Asset Management -> Addressables ->... Read more
GI Cache gets corrupted when building in batch mode for WebGL
How to reproduce: 1. Open the user-attached project “BatchmodeLightingBugRepro” 2. In the toolbar click ScriptBuild → Run Last Web... Read more
A built-in sprite material that is incompatible with URP 2D lights is cr...
Reproduction steps: 1. Open the project “SpriteRendererBug” 2. Open the Scene “SampleScene” 3. Enter Play Mode 4. Observe GameOb... Read more
Can not delete ScriptableObject's child object when it is a clone of its...
Reproduction steps: 1. Open project “TestSoftDeleteWarning” 2. Open “SampleScene” scene 3. Right-click in the Project window 4. ... Read more
Visible artifacts on a Sprite Atlas preview image when using ASTC 6x6 Co...
Reproduction steps: # Open the attached “SpriteAtlasTest.zip” project # Ensure that the “iOS” Platform is selected in the Build ... Read more
The first character is pushed out of the TextField when more than one ch...
Reproduction steps: # Open the attached project “TextFieldBug“ # Open the scene “Assets/Scenes/Samplescene” # Enter the Play mode #... Read more
Copy-pasting material properties between different materials throws exce...
This is a regression from: [https://github.cds.internal.unity3d.com/unity/unity/pull/15924] Steps to reproduce: * Add TMP ... Read more
The "Edit Collider" icon is not displayed when using more than one colli...
Reproduction steps: 1. Create a new project 2. Import the attached prefab “Prefab“ 3. Select the imported prefab 4. In the Inspecto... Read more
PSS memory Leak on Android when app is left to idle (19 MB/Hr to 190 MB/Hr)
Steps to reproduce: # Open the attached user's Project “LeakMemory” # Select Android build target # Add the default scene in th... Read more
[HDRP] Built project screen flickers when using HDRP
Reproduction steps: 1. Open the attached project “FlickerRepro” 2. Build the project 3. Run the built project 4. Look at the bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window