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Editor crashes on UnityEngine.GameObject:get_transform after clicking the GameObject that was used in building Adressables



How to reproduce:
1. Open the user-attached project “TestNonRecursiveBuild”
2. Click Window -> Asset Management -> Addressables -> Groups
3. Click Build -> Clear Build Cache -> All
4. Click Build -> New Build -> Default Build Script
5. Select Assets/Cube.prefab 
6. Uncheck Adressable in the Prefab inspector
7. Rebuild the Addressables (Step 4)
8. Open the “SampleScene” scene and enter the Play Mode
9. Click on the button in the Game View, then select “GameObject” in the Hierarchy and double-click “Cube” in the Inspector

Expected result: The Editor didn’t crash
Actual result: The Editor crashed

Reproducible with: 2020.3.41f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a19

Reproducible on: Windows 11 Pro

First few frames of the stack frames:
0x000001e3de8f1d31 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:get_transform (UnityEngine.GameObject)
0x000001e3de8f0d73 (Mono JIT Code) UnityEditor.GameObjectInspector:CalculatePrefabStatus ()
0x000001e3de8f064b (Mono JIT Code) UnityEditor.GameObjectInspector:OnEnable ()
0x000001e46a1d6428 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void_{_}this{_}_ (object,intptr,intptr,intptr)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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