Search Issue Tracker
By Design
Votes
0
Found in
2021.3.15f1
2022.1.24f1
2022.2.1f1
2023.1.0a23
Issue ID
UUM-22684
Regression
Yes
The "Edit Collider" icon is not displayed when using more than one collider of the same type
Reproduction steps:
1. Create a new project
2. Import the attached prefab “Prefab“
3. Select the imported prefab
4. In the Inspector window observe the box colliders
Expected result: Both colliders have an “Edit Collider” icon
Actual result: “Edit Collider” icon is missing on the second collider
Reproducible with: 2021.2.0a13, 2021.2.19f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a23
Not reproducible with: 2020.3.42f1, 2021.2.0a12
Reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
Resolution Note:
This behaviour is by design as we're phasing out editor tool buttons in Inspector and moving to the Tools overlay.