Search Issue Tracker
Fixed in 2021.3.28f1
Fixed in 2022.1.X
Votes
1
Found in
2021.3.16f1
2022.1.24f1
Issue ID
UUM-22566
Regression
Yes
Visible artifacts on a Sprite Atlas preview image when using ASTC 6x6 Compression with Fast quality
Reproduction steps:
- Open the attached “SpriteAtlasTest.zip” project
- Ensure that the “iOS” Platform is selected in the Build Settings (File > Build Settings)
- Select the “Assets/ResourceIconSpriteAtlas.spriteatlasv2” Sprite Atlas Asset in the Project window
- Observe the preview of the compressed texture in the Inspector window
Expected result: The preview image is compressed correctly and doesn’t contain any artifacts
Actual result: Black artifacts are clearly visible all over the preview image
Reproducible with: 2021.3.8f1, 2021.3.16f1, 2022.1.24f
Not reproducible with: 2020.3.44f1, 2021.3.7f1, 2022.2.2f1, 2023.1.0a24
Reproducible on: M1 MacOS 13.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 2021.3.28f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-3148
Resolution Note (fix version 2022.1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-3148