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Issue ID




GI Cache gets corrupted when building in batch mode for WebGL



How to reproduce:
1. Open the user-attached project “BatchmodeLightingBugRepro”
2. In the toolbar click ScriptBuild → Run Last WebGL Build
3. After you see “Starting web server at [http://localhost:8080/|http://localhost:8080/]” in the Command Prompt enter the “localhost:8080” in the Adress Bar of the Browser
4. Observe the Cube

Expected result: The Cube looks the same as in the Editor
Actual result: The Cube is shining with a pink color

Reproducible with: 2020.3.41f1, 2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21

Reproducible on: Windows 11 Pro

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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