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OnMouseDown in editor does not work after making a build for android
To reproduce:1) Open the attached project and load 'demo' scene2) Play it and and press with mouse on the sphere. Notice that it dis... Read more
Minimum Size of Automatic slicing has been removed
Sprite Editor page still has the documentation and images of Automatic Slicing having Minimum Size <Unity Directory>/Editor/Da... Read more
Homogenous Speed in BlendTree Inspector causes errors, NaN values and br...
To reproduce:1. Open attached project2. Select the warrior animator controller3. Open the animator4. Double click the blend tree5. I... Read more
Can't select the first sibling from the Scene view
To reproduce:1. Open the attached project (it contains canvas and some raw images)2. Open the Test scene3. Try to select the images ... Read more
Sprite Editor - changing between the blue and green borders does not fee...
Sprite Editor - changing between the blue and green borders does not feel instant on Mac OS X compared to Windows. To reproduce:- Op... Read more
Application.LoadLevel() loads scene when called from Editor
When Applcation.LoadLevel() is called in Editor from overridden MonoBehaivour method Reload() loads a scene into Editor. This should... Read more
No message if missing permissions to write license file (and Unity won't...
OS X: If you don't have permissions to write to /Library/Application Support/Unity, license file is simply not written and no messag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS