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[Regression] onRuntimeInitialized is not being invoked in WebGL build
How to reproduce:1. Download attached project file and open "Test" Scene2. Build project on WebGL platform3. Rename "Build/'yourbuil... Read more
Error "ArgumentException: method arguments are incompatible" is thrown w...
How to reproduce:1. Open given Unity project2. Enter "BugScene"3. Enter play mode-- Error is thrown Expected result: Code must compi... Read more
[Enlighten] Editor freezes on 'Writing Lighting Data' when baking multip...
Steps to repro: 1. Open attached project;2. In the upper context menu choose Tools > Lightmaps > Bake Build Settings Scenes;3.... Read more
[Editor] “Assertion failed” exception is generated on Opening a project ...
“Assertion failed” exception is generated on Opening a project on Mac OSX Steps to Reproduce:1. Create a New ProjectException is dis... Read more
[2D] Editing Spline for Sprite Shape Prefab is sluggish
[2D] Editing Spline for Sprite Shape Prefab is sluggish Editing Spline for a Sprite Shape that is a prefab is sluggish compared to a... Read more
Crash on RestService::HttpTransport::ResponseData::EnqueueBodyData when ...
1. Open a new Unity project, make sure that you are not logged in into your Unity account2. Go to "Sign into your Unity ID" window (... Read more
Static batching requires hundreds of draw calls when in Portrait mode
How to reproduce:1. Open attached project2. Enter playmode and open the profiler3. Inspect Draw Calls in profilers 'Rendering' tab4.... Read more
Static batching not applied to 'Batching static' objects in Unity 5.4
How to reproduce1. Open attached project2. Enter playmode3. Open profiler and select 'Rendering' tab4. Inspect amount of Draw Calls ... Read more
Assertion failed error is thrown after pausing the game with a shortcut ...
Steps to reproduce:1. Create a new project2. Enter Playmode3. Press Ctrl+Shift+P or Cmd+Shift+P at the same time4. Press "Step" butt... Read more
Clicking on one of two screens will call Screen.SetResolution and collap...
Reproduction steps:1. Download project "MultiDisplayTest.zip" and open in Unity2. Build and Run3. Click anywhere on one of two scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS