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[Post Processing] Game screen is rendered incorrectly when Viewport Rect...
How to reproduce:1. Open attached project "Viewport Rect Test.zip" and scene "SampleScene"2. Observe the Game View Expected result: ... Read more
[UI] [legacy text] When text font used has references to the bold font -...
Steps to reproduce:1. Open QA attached project2. Open "SampleScene"3. Observe the NotoSansCJKtc-Regular.otf fond is too bold with "b... Read more
Main Editor Window is loaded with gaps on the side and bottom borders wh...
How to reproduce:1. Open any Unity project2. Resize the Main Editor Window to fill the whole screen (the window must not be maximize... Read more
Sprite shows Atlas garbage when waiting for Late Binded Atlas to load
Reproduction steps:1. Open the attached project from "NewAtlasTest.zip"2. Open the "SampleScene" and Play it3. Press on the "Load Di... Read more
[Asset Database V2] Crash on Exit after attempting to rename a folder
I tried to rename a folder in Unity Editor, while using the Asset Database V2.I got a pop-up dialogue saying that I'm not allowed to... Read more
[Android][OpenGLES] Missing UI and render texture glitches after restart...
Steps to reproduce:1. Open user project attached to oc.unity3d2. Type t:prefab, select all the prefabs and reimport them.3. Build an... Read more
Instead of translated texts, the Hub shows localization keys to be used ...
How to reproduce1. Open Unity Hub Reproducible with: Unity Hub 2.0.0-beta.3 Actual results: window title and context menu in the Tas... Read more
Unity Editor freezes when vertices in Graphic.OnPopulateMesh have too hi...
Steps to reproduce:1. Open user attached project "BuggyGraphic.zip"2. Enter Play Mode3. Press on "Hung my Unity" Expected result: Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask