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[Mac] Random 2D feature related crashes in a range of Unity versions
Steps to reproduce: 1. Open attached Unity project 2. Load scene "Test Scene" if it's not loaded Actual result: crashes after loadi... Read more
[HD RP] WebGL build fails with "Texture2DArray is not supported on this ...
-e: see title, errors are thrown so once you wade through them you know what it fails with, but should this be supported or not? -r... Read more
Cloth - Unity's performace nose dives when self collsion options are tur...
Cloth - Unity's performace nose dives when "Self Collsion and Inter Collision" is enabled. Steps to reproduce 1. Open attached proj... Read more
Text file content encoded with ANSI won't show in the preview inspector ...
How to reproduce: 1. Create a text file containing any character present in second half of the "Windows-1252" character set (‡ for e... Read more
Cloth - Buttons in the inspector have incorrect details
Cloth - Inspector contains two identical buttons, with identical tool tips. Each button has different functionality. Steps to repro... Read more
[Editor] Null reference exception error occurs on maximizing test runner...
Null reference exception error occurs on maximizing test runner window Steps to Repro: 1. Open attached or create a new project 2. ... Read more
[macOS][Editor] Editor crashes while opening the same project
Editor crashes while opening the same project Steps to repro: 1. Create a new project 2. Close asset store window if it is already... Read more
[LWRP-VR | SPI] LWRP for VR template reveals shadow depth buffer problem...
On Vive using Stereo Instancing with the Light Weight Render Pipeline shadows only appear in one eye, and they are incorrect. It lo... Read more
Children layout breaks when changing the Hierarchy layer and the Transfo...
To reproduce: 1. Open QA's attached project 2. Play the scene 3. Expand "Canvas", select "Test" 4. On the Script Component open the ... Read more
[SRP-HD] High Definition pipeline fails to drive Vive HMD
On a Windows PC, Play mode in the Editor fails to render a simple scene into the Vive HMD when the High Definition Render pipeline i... Read more
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