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0
votes
Fixed

Terrain borders ignore tree density

Terrain

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Feb 12, 2014

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Version/s: 4.6.0b2

To reproduce:1. Open attached project2. Open scene test3. Inspect that the trees on the terrain border form a nice wall4. Try adding... Read more

0
votes
Fixed

[OSX] Unity crashes when minimizing/maximizing game view several times

Window management

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Feb 12, 2014

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Version/s: 4.6.0b2

To reproduce:1. Open Unity2. Click and hold shift + cmd so that the game view/scene view maximizes/minimizes3. Without releasing the... Read more

0
votes
Fixed

[Win Store] App crashes when snapping on startup

Windows Store Apps

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Feb 11, 2014

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Version/s: 4.5.0b2

Launch WSA application from "Start" menu. When splash screen appears, wait for a blink. After a blink, snap application to left or r... Read more

0
votes
Fixed

Crashed when I added an effect to a Return channel

Audio

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Feb 11, 2014

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Version/s: 4.5.0b1

Can not reproduce it consistently, but I did the following actions: - Hit Play- Hit Edit Snapshots- Selected the Return channel- Cli... Read more

0
votes
Fixed

Move Threshold doesn't work if active Rigidbody is attached

AI

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Feb 11, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Run scene 13. Move object "MoveMe"4. Notice that NavMesh is re-carved even though Move thres... Read more

0
votes
Fixed

[Win Store Apps] Mouse events are not detected while touching the touchs...

Windows Store Apps

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Feb 11, 2014

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Version/s: 4.3.3f1

Connect physical mouse to touch screen device. Set "Input.simulateMouseWithTouches" to false. Physical mouse events are not detected... Read more

0
votes
Fixed

Rotating a Parent gameobject rotates the child's sprite, but not collider

Physics2D

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Feb 11, 2014

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Version/s: 4.3.2f1

To reproduce:1. Open attached project2. Open scene "RotBug"3. Enter play mode4. Select "New Game Object"5. Notice the colliders in s... Read more

0
votes
Fixed

Application crashes after several screen lock-resume operations in devel...

WP8

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Feb 10, 2014

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Version/s: 4.3.4f1

Steps to reproduce:1. Create an empty project or open any other one2. Set the project to Development Build3. Deploy it to Windows Ph... Read more

0
votes
Fixed

"Kind-of" text in Hardware Requirements table is too vague

Docs - Manual

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Feb 10, 2014

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Version/s: 4.5.0b2

"Kind-of" text in Hardware Requirements table is too vague as definition and does not give proper guiddance to the user. Maybe it wo... Read more

0
votes
Fixed

broken headline formatting

Docs - Manual

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Feb 10, 2014

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Version/s: 4.5.0b2

-e: see title -repro:--go to Manual/CommandLineArguments.html--scroll to the bottom--NOTICE the "####DirectX feature levels" heading Read more

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