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Fatal Error: pointer to object of manager 'RenderSettings' is Null after...
How to reproduce: 1. Open the attached project 2. Open the "Vapors" scene 3. Press Play 4. In the Project Assets, select "CarPrefab"... Read more
Legacy diffuse shader doesn't work with Progressive Lightmapper
How to reproduce: 1. Open user's project (Lightmap issue 2018.1b.zip) 2. Open scene "3B_scene.unity" 3. Bake lightmap using Progress... Read more
[FBX] Changes made to a fbx prefab in the Hierarchy Window aren't revert...
1. Open QA attached project "fbxPrefab" 2. Open scene "test" 3. Add "Rock" to the Hierarchy Window 4. Add some components to the Gam... Read more
[iOS]Assigning a base.MethodName to a System.Action leads to calling a m...
To reproduce: 1. Open users attached project "Bugreport.zip" 2. Open Start.unity scene 3. Enter play mode 4. Observe the console Sub... Read more
[ProBuilder] Errors thrown after undoing painting vertices of some shapes
How to reproduce: 1. Create a new project with ProBuilder asset package 2. Tools/ProBuilder/ProBuilder Window 3. New Shape -> Build ... Read more
[pacman][ECS] "Unity" namespace cannot be found when referenced in code ...
Reproduction steps: 1. Open "MinimalReproWithoutAsmDef" project 2. See that there are no errors related to the 'Unity' namespace 3.... Read more
Crash/Freeze after calling EntityManager.RemoveComponent<>(Entity) for a...
How to reproduce: 1. Open the attached project 2. Open the "2BodyJobs" scene 3. Press Play 4. Keep pressing Space (around 30 times) ... Read more
[LWRP]Post Processing AntiAliasing doesn't work in VR in Lightweight Ren...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode in VR 3. Change settings of TAA Expected result: vi... Read more
Choosing 'Show in Explorer' with a multiple files selected in the same f...
To reproduce: 1. Open the project, attached by the tester (multipleExplorers.zip) 2. Select all the files in Assets folder 3. Right... Read more
[PostProc | Mac] Post-proc breaks Scene view on older MacOS versions
On Mac if you create a new scene using the Lightweight Render Pipeline template, Scene view will be filled with random garbage pixel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type