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[VideoPlayer][Android] Playing video when WaitForFirstFrame is disabled ...
How to reproduce: 1. Open the attached project 2. Switch platform to Android 3. Build and run Far Plane and Near Plane scenes on And... Read more
Reset button, placeholders & input fields clips when player settings win...
On shrinking Inspector window horizontally for player settings clips reset button, placeholders and input fields. Steps to Repro: ... Read more
[Profiler] Incorrect processes are assigned to coroutines in CoroutinesD...
To reproduce: 1. Open user's attached project "CoroutineTest.zip", scene "test" 2. Make sure Profiler window is visible and VSync gr... Read more
"Event EventCrouch called on client" error pops up when two classes impl...
How to reproduce: 1. Open attached Unity project "NetworkInterfaceTest" 2. Load scene "SampleScene" 3. Enter the Play mode 4. Press... Read more
[Android] System.Diagnostics.StopWatch don't track time properly when ap...
When the application is put on the background on Android Time.realtimeSinceStartup and System.Diagnostics.StopWatch either run slowe... Read more
[Progressive Lightmapper] shadows of alpha cutout materials are wrong wh...
Steps to reproduce: 1. Open the attached project 2. Open "BugReport" scene 3. In Lightmapping settings, make sure that Bounces is se... Read more
[iOS]Touching and dragging starts lagging when VoiceOver accessibility i...
To reproduce: 1. Open users attached project "TouchTest.zip" 2. Open "test.unity" scene 3. Build for iOS 4. Enable on iOS device Set... Read more
[2D] [Tilemap] Editor freezes when trying to flood-fill a large area wit...
To reproduce: - Open th sample scene and use the tile palette - try and drag some large rectangles with th existing blue tile in th... Read more
2d multithreading on/off inconsistent physics results
Inquiring on forums: https://forum.unity.com/threads/2d-use-multithreading-does-not-work-as-expected.532714 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects