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[Android 7 and lower][GLES3][URP][2DLights] Lights are rendered darker t...
How to reproduce: 1. Open the attached project 2. Set platform to Android 3. Make sure Graphics API is set to GLES3 4. Build&Run pro... Read more
[URP] Light2D.shapepath stays the same when changed in script in Build
How to reproduce: 1. Open the user's attached project ("BugRepLight2d.zip") 2. Build and Run the project 3. Press and hold the right... Read more
[URP] Every Light type is rendered as Directional light when it is set a...
How to reproduce: 1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene 2. In the Hierarchy window, select the Spo... Read more
[URP] Game view is not rendered correctly when renderer feature set to "...
How to reproduce: 1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene 2. Select UniversalRenderPipelineAsset ass... Read more
SRP Batcher isn't compatible when setting the Graphics API for Window to...
Reproduction steps: 1. Open the attached project "SRPBatcherCompatible.zip" 2. From the Project tab, open Assets/TestSRPBatchCompati... Read more
Crash on Terrain::UpdateSplatMaterials when removing Universal RP packag...
How to reproduce: 1. Open the attached project from "URPpackageCrash.zip" 2. Open scene "PolarScene" 3. Using Package Manager, remov... Read more
[URP] No option to use fast approximate versions of conversion functions...
SRGBToLinear and LinearToSRGB conversion functions add non-insignificant performance hit on low-end mobile devices. To resolve use U... Read more
Sprite-Lit-Default shader's Normal Map and Mask textures are not affecte...
How to reproduce: 1. Open the attached project (1270850.zip) 2. Open the "Main" scene 3. In the Project window select the "Mat" mate... Read more
[URP] Missing Renderer Features cannot be manually removed
How to reproduce: 1. Create a new URP template project 2. Import the attached Forward Renderer named "UniversalRenderPipelineAsset_R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled