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[URP][XR SDK] GameObject is not rendering in the Right eye when Stereo R...
GameObjects in the Scene does not appear in the Right eye when Single Pass Instanced Stereo Rendering Mode is selected under XR Plug... Read more
[URP] Light2D.shapepath stays the same when changed in script in Build
How to reproduce:1. Open the user's attached project ("BugRepLight2d.zip")2. Build and Run the project3. Press and hold the right ar... Read more
[URP] Every Light type is rendered as Directional light when it is set a...
How to reproduce:1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select the Spot ... Read more
[URP] Game view is not rendered correctly when renderer feature set to "...
How to reproduce:1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene2. Select UniversalRenderPipelineAsset asset... Read more
Shader error in 'Hidden/Universal Render Pipeline/XR/XROcclusionMesh' on...
To reproduce:1. Open URP Template;2. Change platform to Android;3. Add OpenGLES2 api and change Color Space to Gamma;4. Press Build ... Read more
[URP] Editor performance is heavily impacted when changing Renderer Feat...
How to reproduce:1. Create a new project with the URP template2. In the Project Window, select the "ForwardRenderer" Asset (Assets-&... Read more
A short freeze occurs in the Editor when expanding or collapsing with th...
How to reproduce:1. Open the user's attached "913013-URPSaveIssue.zip"2. Select the "ForwardRenderer" Asset in the Project window (A... Read more
[URP] Changing URP Asset settings breaks Mock HMD rendering until scene ...
Repro steps:1. Open attached project "1275347"2. Open "SampleScene"3. Enter Play Mode4. Toggle "Depth Texture" and "Opaque Texture" ... Read more
[URP] Missing Renderer Features cannot be manually removed
How to reproduce:1. Create a new URP template project2. Import the attached Forward Renderer named "UniversalRenderPipelineAsset_Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance