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Fixed in 11.0.0
Found in [Package]
[URP] No option to use fast approximate versions of conversion functions between sRGB and Linear on URP default shaders
SRGBToLinear and LinearToSRGB conversion functions add non-insignificant performance hit on low-end mobile devices.
To resolve use URP Core functions FastSRGBToLinear and FastLinearToSRGB in relevant PostProcessing shaders which do not utilize them yet.
This is one of the issues constituting case 1202538
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