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Fixed in 10.2.0

Fixed in 7.5.2

Votes

0

Found in [Package]

2019.4.9f1

Issue ID

1278763

Regression

Yes

[URP] Game view is not rendered correctly when renderer feature set to "After Rendering Shadows"

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene
2. Select UniversalRenderPipelineAsset asset
3. Disable SRB Batcher
4. Observe the Game view

Expected result: The Game view is rendered correctly
Actual result: The Game view is not rendered correctly

Reproducible with: 2019.4.11f1, 2020.1.6f1, 2020.2.0b4 (URP 7.0.0 - 7.5.1, 8.2.0, 10.0.0-preview.26 )
Not reproducible with: 2020.1.6f1, 2020.2.0b4 (URP 8.1.0, 9.0.0-preview.14 - 9.0.0-preview.55 )

Notes:
1. When the renderer feature set to "After Rendering Shadows". SRP Batcher does not have an impact (URP 7.0.0 - 7.4.3, 8.2.0, 10.0.0-preview.26)
2. When the renderer feature set to "After Rendering Shadows" and SRP Batcher is disabled (URP 7.5.1)
3. Not reproducible when the renderer feature is not set to "After Rendering Shadows"

  1. Resolution Note (fix version 10.2.0):

    Calling DrawRenderers before BeforeRenderingPrepasses will not work as at this point the pipeline always expect monoscopic rendering and the camera matrices are not setup. RenderObject feature UI is now updated to only show the valid events that allow to draw objects from the camera perspective and that support stereo. The pipeline also internally validates that this is the case.

  2. Resolution Note (fix version 7.5.2):

    Fixed in URP 7.5.2

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