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Fixed in 11.0.0

Votes

0

Found in [Package]

10.0.0.preview-26

Issue ID

1275864

Regression

No

[URP] Light2D.shapepath stays the same when changed in script in Build

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open the user's attached project ("BugRepLight2d.zip")
2. Build and Run the project
3. Press and hold the right arrow key

Expected result: Light shape changes and stops at the wall when it collides with the wall
Actual result: Light shape doesn't change when it collides with the wall and goes through

Reproducible with: 2019.4.11f1, 2020.1.6f1, 2020.2.0b3(7.0.0 - 10.0.0.preview-26)
Could not test with: 2018.4.27f1(URP did not exist yet)

Note: Bug does not reproduce in Editor

  1. Resolution Note (fix version 11.0.0):

    Fixed in UniversalRP version 11.0.0 which is available in Unity 2021.1.0a8 and up

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