Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.0.0.preview-26
Issue ID
1275864
Regression
No
[URP] Light2D.shapepath stays the same when changed in script in Build
How to reproduce:
1. Open the user's attached project ("BugRepLight2d.zip")
2. Build and Run the project
3. Press and hold the right arrow key
Expected result: Light shape changes and stops at the wall when it collides with the wall
Actual result: Light shape doesn't change when it collides with the wall and goes through
Reproducible with: 2019.4.11f1, 2020.1.6f1, 2020.2.0b3(7.0.0 - 10.0.0.preview-26)
Could not test with: 2018.4.27f1(URP did not exist yet)
Note: Bug does not reproduce in Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 11.0.0):
Fixed in UniversalRP version 11.0.0 which is available in Unity 2021.1.0a8 and up