Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.0.0.preview-26
Issue ID
1275864
Regression
No
[URP] Light2D.shapepath stays the same when changed in script in Build
How to reproduce:
1. Open the user's attached project ("BugRepLight2d.zip")
2. Build and Run the project
3. Press and hold the right arrow key
Expected result: Light shape changes and stops at the wall when it collides with the wall
Actual result: Light shape doesn't change when it collides with the wall and goes through
Reproducible with: 2019.4.11f1, 2020.1.6f1, 2020.2.0b3(7.0.0 - 10.0.0.preview-26)
Could not test with: 2018.4.27f1(URP did not exist yet)
Note: Bug does not reproduce in Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 11.0.0):
Fixed in UniversalRP version 11.0.0 which is available in Unity 2021.1.0a8 and up