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Prediction Smoothing Action "current" and "previous" values differences ...
Reproduction steps: 1. Open the attached project “NetcodeSamples” 2. Open the “Assets/Scenes/Asteroids.unity” 3. Open the “PlayMo... Read more
Prespawned Ghosts fail to awake when designated as relevant
How to reproduce: 1. Open the “DotsSum-master” project 2. Open the “SampleScene” 3. Disable Multiplayer Simulation (Multiplayer >... Read more
GhostComponent and GhostEnabledBit attributes throw “System.InvalidOpera...
How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more
OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...
How to reproduce: 1. Open the “GhostOwner_Id_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode and wait until the “Contro... Read more
Wrong variable is set in ISystem implementation when using PredictedSpaw...
How to reproduce: 1. Open the “NetcodeSamples“ project 2. Open the “PredictedSpawning” scene 3. Enable debugging 4. Open the “Cl... Read more
Subscenes of the client world do not load/unload in the Entities Hierarc...
Reproduction steps: 1. Open the attached “IN-48886_Subscene Unload.zip“ project 2. Open the “SampleScene” 3. Enter Play mode 4. ... Read more
Netcode for Entities: Ghost groups with dynamic buffer on child entity
This bug was encountered when using ghost groups, where the child entity has a dynamic buffer. In my case, the ghost groups and pare... Read more
Clicking 'Update Component List' option in GhostAuthoringComponent crash...
How to reproduce: 1. Open user-submitted project (ReproCrash) 2. Select the Cube Prefab in Assets/Prefabs folder 3. Click on Update ... Read more
Badly generated code in NetCode GhostComponentSerializer
1. What happened Badly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode) In the methods ... Read more
Netcode predicted spawn classification failing in the Editor when Entiti...
How to reproduce: 1. Open the attached project "PredictedSpawning.zip" 2. Open Window>Entities>Hierarchy 3. Dock the Entities Hie... Read more
All about bugs
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