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0
votes
Fixed

GhostAuthoringInspectionComponent is invalid on additional entities crea...

Package: Unity Netcode

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Oct 09, 2023

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Version/s: 1.2.0

Context: [https://unity.slack.com/archives/C0214P2C947/p1696623271668409] With thanks to [~philippe.stamand] for the find!   ... Read more

0
votes
Active

GhostComponent and GhostEnabledBit attributes throw “System.InvalidOpera...

Package: Unity Netcode

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Jun 02, 2023

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Version/s: 1.0.8

How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more

0
votes
Fixed

OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...

Package: Unity Netcode

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Jun 21, 2023

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Version/s: 1.0.8

How to reproduce: 1. Open the “GhostOwner_Id_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode and wait until the “Contro... Read more

1
votes
Active

Wrong variable is set in ISystem implementation when using PredictedSpaw...

Package: Unity Netcode

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Jun 29, 2023

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Version/s: 1.0.8

How to reproduce: 1. Open the “NetcodeSamples“ project 2. Open the “PredictedSpawning” scene 3. Enable debugging 4. Open the “Cl... Read more

0
votes
Active

Subscenes of the client world do not load/unload in the Entities Hierarc...

Package: Unity Netcode

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Aug 17, 2023

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Version/s: 1.0.14

Reproduction steps: 1. Open the attached “IN-48886_Subscene Unload.zip“ project 2. Open the “SampleScene” 3. Enter Play mode 4. ... Read more

0
votes
Won't Fix

[DOTS] “&” is missing in the Multiplayer PlayMode Tools submenu

Package: Unity Netcode

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Sep 11, 2023

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Version/s: 1.2.0

How to reproduce:d 1. Open the attached "ReproProjectDOTS.zip" project 2. In the Multiplayer PlayMode Tools section expand "Client... Read more

0
votes
Duplicate

Clicking 'Update Component List' option in GhostAuthoringComponent crash...

Package: Unity Netcode

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Jan 27, 2020

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Version/s: preview.0 0.0.4

How to reproduce: 1. Open user-submitted project (ReproCrash) 2. Select the Cube Prefab in Assets/Prefabs folder 3. Click on Update ... Read more

0
votes
Active

Bad dynamicSnapshotPointer for predicted spawned ghosts causing incorrec...

Package: Unity Netcode

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Apr 05, 2024

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Version/s: 1.0.11, 1.1.0, 1.2.0

Reported by user in the forum [here|https://forum.unity.com/threads/bad-dynamicsnapshotpointer-for-predicted-spawned-ghosts-causing-... Read more

1
votes
Active

Prediction Smoothing Action "current" and "previous" values differences ...

Package: Unity Netcode

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Oct 27, 2023

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Version/s: 1.1.0

Reproduction steps: 1. Open the attached project “NetcodeSamples” 2. Open the “Assets/Scenes/Asteroids.unity” 3. Open the “PlayMo... Read more

0
votes
Fixed

InvalidOperationException is thrown when declaring a SnapshotDataLookupH...

Package: Unity Netcode

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Oct 19, 2023

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Version/s: 1.0.17

How to reproduce: 1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1" 2. Enter Play Mode 3. Observe the ... Read more

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