Search Issue Tracker
Fixed
Fixed in 1.2.0
Votes
0
Found in [Package]
1.2.0
Issue ID
N4EBUG-42
Regression
Yes
GhostAuthoringInspectionComponent is invalid on additional entities created from children
Context: [https://unity.slack.com/archives/C0214P2C947/p1696623271668409]
With thanks to [~philippe.stamand] for the find!
*Repro*
# Create a ghost with children.
# Have those children spawn additional entities.
# Have a code-based default variant with SendDataForChildEntity = false.
# Observe how the additional children default to replicating.
# Also observe how attempting to manually fix the children results in the exception:
{code:java}
GetOrAddPrefabOverride:
if (gameObject.GetInstanceID() != entityGuid.OriginatingId)
{
var didMatchChild = TryGetFirstMatchingGameObjectInChildren(gameObject.transform, entityGuid, out var childGameObject);
var error = didMatchChild ? $"It matches a child instead ({childGameObject}). Overrides MUST be added to the Inspection component of the GameObject you are modifying!" : "Unknown GameObject.";
throw new ArgumentException($"Attempting to GetOrAddPrefabOverride for entityGuid '{entityGuid}' to '{this}', but entityGuid does not match our gameObject! {error}");
}{code}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment